// Each section corresponds to a field type in the Unit Editor
// The section name should match the 'type' from UnitMetaData.slk
//
// Key: Sort - Flag indicating to sort the list by name in editor display
// Key: NumValues - Number of string values this type can take
// 
// Values:
//   Key: 2 digit index
//   Value 0: data string
//   Value 1: display string (should be WESTRING reference)

[regenType]
NumValues=5
00=none,WESTRING_UE_REGENTYPE_NONE
01=always,WESTRING_UE_REGENTYPE_ALWAYS
02=blight,WESTRING_UE_REGENTYPE_BLIGHT
03=day,WESTRING_UE_REGENTYPE_DAY
04=night,WESTRING_UE_REGENTYPE_NIGHT

[attackBits]
NumValues=3
00=0,WESTRING_UE_ATTACKBITS_NONE
01=1,WESTRING_UE_ATTACKBITS_ONE
02=3,WESTRING_UE_ATTACKBITS_BOTH

[weaponType]
NumValues=8
00=normal,WESTRING_UE_WEAPONTYPE_NORMAL
01=instant,WESTRING_UE_WEAPONTYPE_INSTANT
02=artillery,WESTRING_UE_WEAPONTYPE_ARTILLERY
03=aline,WESTRING_UE_WEAPONTYPE_ALINE
04=missile,WESTRING_UE_WEAPONTYPE_MISSILE
05=msplash,WESTRING_UE_WEAPONTYPE_MSPLASH
06=mbounce,WESTRING_UE_WEAPONTYPE_MBOUNCE
07=mline,WESTRING_UE_WEAPONTYPE_MLINE

[attackType]
NumValues=6
00=unknown,WESTRING_NONE
01=normal,WESTRING_UE_ATTACKTYPE_NORMAL
02=pierce,WESTRING_UE_ATTACKTYPE_PIERCE
03=siege,WESTRING_UE_ATTACKTYPE_SIEGE
04=spells,WESTRING_UE_ATTACKTYPE_SPELLS
05=chaos,WESTRING_UE_ATTACKTYPE_CHAOS

[targetType]
NumValues=4
00=ground,WESTRING_UE_TARGETTYPE_GROUND
01=air,WESTRING_UE_TARGETTYPE_AIR
02=structure,WESTRING_UE_TARGETTYPE_STRUCTURE
03=ward,WESTRING_UE_TARGETTYPE_WARD

[moveType]
NumValues=4
00=foot,WESTRING_UE_MOVETYPE_FOOT
01=horse,WESTRING_UE_MOVETYPE_HORSE
02=fly,WESTRING_UE_MOVETYPE_FLY
03=hover,WESTRING_UE_MOVETYPE_HOVER

[defenseType]
NumValues=7
00=normal,WESTRING_UE_DEFENSETYPE_NORMAL
01=small,WESTRING_UE_DEFENSETYPE_SMALL
02=medium,WESTRING_UE_DEFENSETYPE_MEDIUM
03=large,WESTRING_UE_DEFENSETYPE_LARGE
04=fort,WESTRING_UE_DEFENSETYPE_FORT
05=hero,WESTRING_UE_DEFENSETYPE_HERO
06=divine,WESTRING_UE_DEFENSETYPE_DIVINE

[attributeType]
NumValues=3
00=AGI,WESTRING_UE_ATTRIBUTETYPE_AGI
01=INT,WESTRING_UE_ATTRIBUTETYPE_INT
02=STR,WESTRING_UE_ATTRIBUTETYPE_STR

[missileArt]
Sort=1
NumValues=53
00=Abilities\Weapons\AncestralGuardianMissile\AncestralGuardianMissile.mdl,WESTRING_UE_MISSILE_ANCGUARD
01=Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl,WESTRING_UE_MISSILE_ANCPROT
02=Abilities\Weapons\Arrow\ArrowMissile.mdl,WESTRING_UE_MISSILE_ARROW
03=Abilities\Weapons\Axe\AxeMissile.mdl,WESTRING_UE_MISSILE_AXE
04=Abilities\Weapons\BallistaMissile\BallistaMissile.mdl,WESTRING_UE_MISSILE_BALLISTA
05=Abilities\Weapons\BansheeMissile\BansheeMissile.mdl,WESTRING_UE_MISSILE_BANSHEE
06=Abilities\Weapons\BristleBackMissile\BristleBackMissile.mdl,WESTRING_UE_MISSILE_BRISTLEBACK
07=Abilities\Weapons\CannonTowerMissile\CannonTowerMissile.mdl,WESTRING_UE_MISSILE_CANNONTOWER
08=Abilities\Weapons\Catapult\CatapultMissile.mdl,WESTRING_UE_MISSILE_CATAPULT
09=Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl,WESTRING_UE_MISSILE_CHIMACID
10=Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl,WESTRING_UE_MISSILE_CHIMLIGHTNING
11=Abilities\Weapons\ColdArrow\ColdArrowMissile.mdl,WESTRING_UE_MISSILE_COLDARROW
12=Abilities\Weapons\CryptFiendMissile\CryptFiendMissile.mdl,WESTRING_UE_MISSILE_CRYPTFIEND
13=Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl,WESTRING_UE_MISSILE_DEMONHUNTER
14=Abilities\Weapons\DragonHawkMissile\DragonHawkMissile.mdl,WESTRING_UE_MISSILE_DRAGONHAWK
15=Abilities\Weapons\DruidoftheTalonMissile\DruidoftheTalonMissile.mdl,WESTRING_UE_MISSILE_DRUIDTALON
16=Abilities\Weapons\Dryadmissile\Dryadmissile.mdl,WESTRING_UE_MISSILE_DRYAD
17=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl,WESTRING_UE_MISSILE_FARSEER
18=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl,WESTRING_UE_MISSILE_FIREBALL
19=Abilities\Weapons\FlamingArrow\FlamingArrowMissile.mdl,WESTRING_UE_MISSILE_FLAMINGARROW
20=Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl,WESTRING_UE_MISSILE_FROSTWYRM
21=Abilities\Weapons\GargoyleMissile\GargoyleMissile.mdl,WESTRING_UE_MISSILE_GARGOYLE
22=Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissile.mdl,WESTRING_UE_MISSILE_GRYPHONRIDER
23=Abilities\Weapons\GuardTowerMissile\GuardTowerMissile.mdl,WESTRING_UE_MISSILE_GUARDTOWER
24=Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl,WESTRING_UE_MISSILE_GYROCOPTER_IMPACT
25=Abilities\Weapons\HarpyMissile\HarpyMissile.mdl,WESTRING_UE_MISSILE_HARPY
26=Abilities\Weapons\huntermissile\huntermissile.mdl,WESTRING_UE_MISSILE_HUNTER
27=Abilities\Weapons\LichMissile\LichMissile.mdl,WESTRING_UE_MISSILE_LICH
28=Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl,WESTRING_UE_MISSILE_MEATWAGON
29=Abilities\Weapons\MoonPriestessMissile\MoonPriestessMissile.mdl,WESTRING_UE_MISSILE_MOONPRIESTESS
30=Abilities\Weapons\Mortar\MortarMissile.mdl,WESTRING_UE_MISSILE_MORTAR
31=Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl,WESTRING_UE_MISSILE_NECROMANCER
32=Abilities\Weapons\PoisonArrow\PoisonArrowMissile.mdl,WESTRING_UE_MISSILE_POISONARROW
33=Abilities\Weapons\PoisonSting\PoisonStingMissile.mdl,WESTRING_UE_MISSILE_POISONSTING
34=Abilities\Weapons\PriestMissile\PriestMissile.mdl,WESTRING_UE_MISSILE_PRIEST
35=Abilities\Weapons\RangerMissile\RangerMissile.mdl,WESTRING_UE_MISSILE_RANGER
36=Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl,WESTRING_UE_MISSILE_REDDRAGON
37=Abilities\Weapons\Rifle\RifleImpact.mdl,WESTRING_UE_MISSILE_RIFLE
38=Abilities\Weapons\SearingArrow\SearingArrowMissile.mdl,WESTRING_UE_MISSILE_SEARINGARROW
39=Abilities\Weapons\SentinelMissile\SentinelMissile.mdl,WESTRING_UE_MISSILE_SENTINEL
40=Abilities\Weapons\SorceressMissile\SorceressMissile.mdl,WESTRING_UE_MISSILE_SORCERESS
41=Abilities\Weapons\TreantMissile\TreantMissile.mdl,WESTRING_UE_MISSILE_TREANT
42=Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl,WESTRING_UE_MISSILE_WATERELEMENTAL
43=Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl,WESTRING_UE_MISSILE_WITCHDOCTOR
44=Abilities\Weapons\WyvernSpear\WyvernSpearMissile.mdl,WESTRING_UE_MISSILE_WYVERNSPEAR
45=Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl,WESTRING_UE_MISSILE_ZIGGURAT
46=Abilities\Weapons\SteamTank\SteamTankImpact.mdl,WESTRING_UE_MISSILE_STEAMTANK
47=Abilities\Weapons\KeeperGroveMissile\KeeperGroveMissile.mdl,WESTRING_UE_MISSILE_KEEPERGROVE
48=Abilities\Weapons\Banditmissile\Banditmissile.mdl,WESTRING_UE_MISSILE_BANDIT
49=Abilities\Weapons\GreenDragonMissile\GreenDragonMissile.mdl,WESTRING_UE_MISSILE_GREENDRAGON
50=Abilities\Weapons\BlackKeeperMissile\BlackKeeperMissile.mdl,WESTRING_UE_MISSILE_BLACKKEEPER
51=Abilities\Weapons\SludgeMissile\SludgeMissile.mdl,WESTRING_UE_MISSILE_SLUDGE
52=Abilities\Weapons\GyroCopter\GyroCopterMissile.mdl,WESTRING_UE_MISSILE_GYROCOPTER

[unitClass]
Sort=1
NumValues=8
00=giant,WESTRING_UE_UNITCLASS_GIANT
01=undead,WESTRING_UE_UNITCLASS_UNDEAD
02=summoned,WESTRING_UE_UNITCLASS_SUMMONED
03=mechanical,WESTRING_UE_UNITCLASS_MECHANICAL
04=peon,WESTRING_UE_UNITCLASS_PEON
05=sapper,WESTRING_UE_UNITCLASS_SAPPER
06=townhall,WESTRING_UE_UNITCLASS_TOWNHALL
07=tree,WESTRING_UE_UNITCLASS_TREE

[targetList]
Sort=1
NumValues=28
00=air,WESTRING_UE_TARGETTYPE_AIR
01=alive,WESTRING_UE_TARGETTYPE_ALIVE
01_Alt=aliv
02=allies,WESTRING_UE_TARGETTYPE_ALLIES
02_Alt=alli,ally
03=dead,WESTRING_UE_TARGETTYPE_DEAD
04=debris,WESTRING_UE_TARGETTYPE_DEBRIS
04_Alt=debr
05=enemies,WESTRING_UE_TARGETTYPE_ENEMIES
05_Alt=enem,enemy
06=ground,WESTRING_UE_TARGETTYPE_GROUND
06_Alt=grou
07=hero,WESTRING_UE_TARGETTYPE_HERO
08=invulnerable,WESTRING_UE_TARGETTYPE_INVULNERABLE
08_Alt=invu
09=item,WESTRING_UE_TARGETTYPE_ITEM
10=mechanical,WESTRING_UE_TARGETTYPE_MECHANICAL
10_Alt=mech
11=neutral,WESTRING_UE_TARGETTYPE_NEUTRAL
11_Alt=neut
12=none,WESTRING_UE_TARGETTYPE_NONE
13=nonhero,WESTRING_UE_TARGETTYPE_NONHERO
13_Alt=nonh
14=nonsapper,WESTRING_UE_TARGETTYPE_NONSAPPER
15=notself,WESTRING_UE_TARGETTYPE_NOTSELF
15_Alt=nots
16=organic,WESTRING_UE_TARGETTYPE_ORGANIC
16_Alt=orga
17=player,WESTRING_UE_TARGETTYPE_PLAYERUNITS
17_Alt=play
18=sapper,WESTRING_UE_TARGETTYPE_SAPPER
19=self,WESTRING_UE_TARGETTYPE_SELF
20=structure,WESTRING_UE_TARGETTYPE_STRUCTURE
20_Alt=stru
21=terrain,WESTRING_UE_TARGETTYPE_TERRAIN
21_Alt=terr
22=tree,WESTRING_UE_TARGETTYPE_TREE
23=vulnerable,WESTRING_UE_TARGETTYPE_VULNERABLE
23_Alt=vuln
24=wall,WESTRING_UE_TARGETTYPE_WALL
25=ward,WESTRING_UE_TARGETTYPE_WARD
26=ancient,WESTRING_UE_TARGETTYPE_ANCIENT
27=nonancient,WESTRING_UE_TARGETTYPE_NONANCIENT

[pathingTexture]
Sort=1
NumValues=15
00=PathTextures\10x10Simple.blp,WESTRING_UE_PATHTEX_10x10
01=PathTextures\10x10Simple1cell.blp,WESTRING_UE_PATHTEX_1CELL_10x10
02=PathTextures\10x14SimpleSolid.blp,WESTRING_UE_PATHTEX_SOLID_10x14
03=PathTextures\12x12Simple.blp,WESTRING_UE_PATHTEX_12x12
04=PathTextures\12x12SimpleSolid.blp,WESTRING_UE_PATHTEX_SOLID_12x12
05=PathTextures\12x12TreeOfLife.blp,WESTRING_UE_PATHTEX_TREEOFLIFE_12x12
06=PathTextures\14x14Simple.blp,WESTRING_UE_PATHTEX_14x14
07=PathTextures\16x16Goldmine.blp,WESTRING_UE_PATHTEX_GOLDMINE_16x16
08=PathTextures\16x16Simple.blp,WESTRING_UE_PATHTEX_16x16
09=PathTextures\4x4SimpleSolid.blp,WESTRING_UE_PATHTEX_SOLID_4x4
10=PathTextures\6x6Simple1cell.blp,WESTRING_UE_PATHTEX_1CELL_6x6
11=PathTextures\6x6SimpleSolid.blp,WESTRING_UE_PATHTEX_SOLID_6x6
12=PathTextures\8x8Simple.blp,WESTRING_UE_PATHTEX_8x8
13=PathTextures\8x8Simple1cell.blp,WESTRING_UE_PATHTEX_1CELL_8x8
14=PathTextures\8x8SimpleSolid.blp,WESTRING_UE_PATHTEX_SOLID_8x8
